R
esident
E
vil 2:
AP Randomizer
Setup Guide
1. Game
2. YAML Options
3. Generate
4. Host
5. Connect
Datapackage
1
Install the
non-RTX
version of the game on Steam.
Right-click RE2R on Steam, click "Properties",
and do the steps in the picture to the right.
2
Install a specific REFramework version.
Download the "RE2_TDB66.zip" file in the
most recent release here
.
Extract the contents of that zip into your RE2R game install's folder.
3
Install the AP client mods.
Download the "Source code (zip)" file in the
most recent release here
.
Extract the contents of that zip into your game folder. There should now be a "RE2R_AP_Client-x.x.x" folder.
Move the contents of that new folder into your game folder. (It should ask you to overwrite the "reframework" folder, choose Yes.)
4
Verify that mods are installed.
Open your game normally and click through until you see the RE2R title screen.
If you see both a "REFramework" and a couple of "Archipelago" windows in-game, the install worked!
Next Step: YAML Options
Basic Options
Player Name:
Character:
Leon
Claire
Scenario:
Normal (A)
2nd (B)
Difficulty:
Assisted
Standard
Hardcore
DeathLink
Beneficial Extras
Starting Hip Pouches:
0
1
2
3
4
5
6
Bonus Start
Extra Clock Tower Items
Extra Medallions
Allow Progression in Labs
Weapon Customization
Cross Scenario Weapons:
None
Starting Only
Match Level
Full Random
All Weapons
Full + Ammo
All + Ammo
Troll
Oops! All Rockets
Oops! All Grenades
Oops! All Knives
Item Removal Challenges
No First Aid Sprays
No Green Herbs
No Red Herbs
No Gunpowder
Trap Options
Add Damage Traps
Damage Traps Total:
5
10
15
20
25
30
Damage Traps Can Kill
Add Poison Traps
Poison Traps Total:
5
10
15
20
25
30
Generate YAML
Next Step: Generate
1
Install Archipelago.
Download and install Archipelago from the
most recent release here
.
2
Install the most recent APWorld.
Download the RE2R .apworld file from the
most recent release here
.
Put that RE2R .apworld file in the
"custom_worlds" folder of your Archipelago
(AP) install.
3
Place YAML in the Players folder.
If you haven't generated a YAML yet, go back to the "2. YAML Options" step.
Place the YAML (that you generated in the "2. YAML Options" step) in the "Players" folder of your Archipelago (AP) install.
4
Generate your multiworld.
If you are participating in a multiworld that someone else is generating, you can skip this step.
Double-click the "ArchipelagoGenerate.exe" in your Archipelago (AP) install to generate your multiworld.
If generation succeeded, the console window will close on its own.
Next Step: Host
If playing solo, you can host locally.
Double-click the "ArchipelagoServer.exe" in your Archipelago (AP) install to host your solo multiworld.
Otherwise, host on the website.
Go to
https://archipelago.gg/uploads
and click the "Upload File" button.
Navigate to the "output" folder of your Archipelago (AP) install and choose the most recent AP_* zip file.
(Optionally, click the "Download" link on this page to get the spoiler log for this multiworld.)
Click the "Create New Room" link to start your multiworld room.
Next Step: Connect
1
Connect to the multiworld.
If you haven't installed the client mods for your game, go back to the "1. Game" step.
In the "Archipelago Client for REFramework" window in your game, enter the connection details for your multiworld.
"Host" will be the host that is shown in the console (hosting locally) or on the website (hosting there).
"Slot" will be the player name that you configured in the "2. YAML Options" step.
"Password" can be left empty, unless a password was configured for your generated multiworld. (This is usually not the case.)
2
Start playing!
Once you connect, the "Archipelago Game Mod" window in your game will display the Character, Scenario, and Difficulty that was generated with.
Start the same character, scenario, and difficulty as you normally would.
Enjoy!
Datapackage for
Leon A
Leon B
Claire A
Claire B
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